For every five caster levels you possess, this bonus increases by +1, to a maximum of +5 at 20th level. You attract followers to your cause and a companion to join you on your adventures. Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Prerequisite: Dex 15, Two-Weapon Fighting. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill. Calling upon higher powers, you cause undead to flee from the might of your unleashed divine energy. Your critical hits cause opponents to become stunned. If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. Tout sur les règles officielles de Pathfinder. This feat has no effect on exhausted creatures. Benefit: You can ready an action to make a melee attack against any foe that attacks you in melee, even if the foe is outside of your reach. Catégorie. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. Le personnage est encore plus précis quand il tire sur des cibles proches. Multiply this result by the total XP awarded to you, then add that number of experience points to the cohort's total. Prerequisites: Weapon Focus, Dazzling Display, base attack bonus +6, proficiency with weapon. * Plus d'une centaine de nouveaux dons et aptitudes de combats novatrices pour toutes les classes de personnages, y compris Vol à la tire, Maîtrise du tir à bout portant et Sort à rebond. Normal: See the normal rules on the effects of cover and concealment in Combat. Benefit: You treat your total Hit Dice as your base attack bonus when calculating your Combat Maneuver Defense (see Combat). This effect doesn't stack with any other effect that expands the threat range of a weapon. In addition, you receive a +2 bonus on checks made to bull rush a foe. They need not select it. Prerequisites: Disruptive, 10th-level fighter. Casting a spell modified by Quicken Spell does not provoke an attack of opportunity. You make a single attack that deals significantly more damage than normal. Benefit: When your hit point total is below 0, but you are not dead, you automatically stabilize. If successful, the target is knocked off his horse and lands prone in a space adjacent to his mount that is directly away from you.  | Raison: Non indiquée, Modifié par un utilisateur jeudi 5 novembre 2015 17:59:08(UTC) Special: You can gain this feat multiple times. 1 : Tir à bout portant / Bombes supplémentaires 3 : Spécialisation de capacité - bombes 5 : Tir de précision 7 : Bombes supplémentaires 9 : Bombes supplémentaires 11 : Tir rapide 13 : Arme de prédilection bombes 15 : Métamagie Extension de durée 17 : Science de l'initiative 19 : Robustesse Découvertes : 2 : Bombe toxique 4 : Infusion In addition, you receive a +2 bonus on checks made to trip a foe. The DC of this Fortitude save is equal to 10 + your base attack bonus. Potions: Base price = spell level × caster level × 50 gp. Choose chaos, evil, good, or law. You only need to succeed at one of these checks to maintain the grapple. Prerequisites: Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8. You have mastered the ability to cast spells while wearing armor. Your bull rush attacks throw enemies off balance. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow. Prerequisites: Catch Off-Guard or Throw Anything, base attack bonus +8. Any feat designated as a combat feat can be selected as a fighter's bonus feat. Wanna join the discussion?! A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat. You are a master at your chosen weapon. Your mastery of the shield allows you to fight with it without hindrance. Whenever you sunder to destroy a weapon, shield, or suit of armor, any excess damage is applied to the item's wielder. Dodge bonuses stack with each other, unlike most types of bonuses. Normal: A character without this feat can make only one attack of opportunity per round and can't make attacks of opportunity while flat-footed. esofinder.com. Regardless of the type of item each involves, the various item creation feats all have certain features in common. You are skilled at defending yourself while dual-wielding. While mounted, you can ride down opponents and trample them under your mount. See the magic item creation rules in Magic Items for more information. Your spells break through spell resistance more easily than most. The effects of this feat stack with those provided by Nimble Moves (allowing you to move normally through a total of 20 feet of difficult terrain each round). In addition, you receive a +2 bonus on checks made to disarm a foe. Un tir à bout portant à la tempe est l'endroit le plus commun pour se suicider. Special: You can gain this feat multiple times. The following format is used for all feat descriptions. Benefit: You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You are trained in the use of basic weapons. An extended spell uses up a spell slot one level higher than the spell's actual level. Maintaining a grapple is second nature to you. Sinon oui pour un magicien tir à bout portant et tir de précision sont quasiment indispensable dès qu'il utilise des sorts de dégâts à distance. In addition, you receive a +2 bonus on checks made to sunder an item. Il s'adresse autant au néophyte qu'au connaisseur. En explorant ces " forges " que sont les jeux de rôle, Olivier Caïra propose également un éclairage inédit sur l'expérience de la fiction. Striking with both of your weapons simultaneously, you can use them to deliver devastating wounds. If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures). Benefit: When you perform a shield bash, you may still apply the shield's shield bonus to your AC. Special: You can gain Greater Weapon Specialization multiple times. Benefit: Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Saving throw modifications are not changed unless stated otherwise in the feat description. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned. Prerequisites: Proficiency with selected weapon, Weapon Focus with selected weapon, base attack bonus +1, 8th-level fighter. Total cover and total concealment provide their normal benefits against your ranged attacks. You are skilled at sending your opponents to the ground. If you take an action to move during your next turn, subtract 5 feet from your total movement. Its effects do not stack. Avec ton option on peut imaginer un guerrier avec de la dex pour faire du combat en finesse et à deux mains. You are trained in how to properly use a shield. A character who has selected this feat may throw weapons at his full normal rate of attacks (much like a character with a bow). Scribing a scroll takes 2 hours if its base price is 250 gp or less, otherwise scribing a scroll takes 1 day for each 1,000 gp in its base price. This feat does not permit the use of magic items while you are in a form that could not ordinarily use them, and you do not gain the ability to speak while using wild shape. Each time you take the feat, it applies to a new type of weapon. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). Crafting a wand takes 1 day for each 1,000 gp in its base price. When you create a potion, you make any choices that you would normally make when casting the spell. Normal: A character without this feat needs a move action to reload a hand or light crossbow, or a full-round action to reload a heavy crossbow. The effects of this feat do not stack. Sneak Attacker accompli 7. That is, you don't lose your Dexterity bonus to Armor Class, and the attacker doesn't get the usual +2 bonus for being invisible. Its cost is not included in the above cost. Its effects do not stack. Benefit: Increase the AC bonus granted by any shield you are using by 1. This feat has no effect on creatures that do not rely on eyes for sight or creatures with more than two eyes (although multiple critical hits might cause blindness, at the GM's discretion). You must choose to use this feat before making an attack roll, and its effects last until your next turn. Normal: Creatures do not provoke attacks of opportunity from being tripped. You can only make one additional attack per round with this feat. Special: You can gain Extra Rage multiple times. Benefit: You get a +3 bonus on all checks involving the chosen skill. Your spells break through spell resistance much more easily than most. J'encourage de toute façon toutes les créations de règles maison. For a wand, the creator must expend 50 units of the material component. Metamagic feats cannot be used with all spells. Crafting a staff takes 1 day for each 1,000 gp in its base price. combat. Your critical hits cause two additional effects. Benefit: Increase the AC bonus granted by any shield you are using by 1. Trouvé à l'intérieurIl nous visait à bout portant et il fallaitàtout prix que je l'abatte le premier. ... mais il était trop loin sur ma gauche et audelà de mon angle de tir. The casting of the spell still provokes attacks of opportunity as normal. Normal: Regular attack roll modifiers for invisible attackers trying to hit you apply, and you lose your Dexterity bonus to AC. Les modifier, non, c'est tout simple. Benefit: Whenever you score a critical hit, your opponent becomes stunned for 1d4 rounds. A successful Fortitude save reduces this to dazzled for 1d4 rounds. Your mounted charge attacks deal a tremendous amount of damage. Benefit: You get a +2 bonus on all Acrobatics and Fly skill checks. Benefit: A stilled spell can be cast with no somatic components. Special: All characters except monks, sorcerers, and wizards automatically have Light Armor Proficiency as a bonus feat. Modifié par un utilisateur vendredi 6 novembre 2015 08:33:54(UTC) Opponents who cannot move back due to a wall or other surface are knocked prone after moving the maximum possible distance. You can strike at enemy spellcasters who fail to cast defensively when you threaten them. Benefit: When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). Its effects do not stack. You are skilled at dealing damage with one weapon. In order to take into account negative Charisma modifiers, this table allows for very low Leadership scores, but you must still be 7th level or higher in order to gain the Leadership feat. We would like to show you a description here but the site won't allow us. An empowered, maximized spell gains the separate benefits of each feat: the maximum result plus half the normally rolled result. Ce site se base sur les licences Open Game License et Pathfinder Community Use Policy et les conditions d'utilisation BBE. You are skilled at spellcasting and using magic items. See Table: Leadership for what level of cohort and how many followers you can recruit. Many of them alter or enhance class abilities or soften class restrictions, while others might apply bonuses to your statistics or grant you the ability to take actions otherwise prohibited to you. If you channel negative energy and you hit a living creature, that creature takes an amount of additional damage equal to the damage dealt by your channel negative energy ability. Dilettante 9. Benefit: You do not provoke an attack of opportunity when performing a sunder combat maneuver. Avantage. Benefit: You do not provoke an attack of opportunity when performing a disarm combat maneuver. Crafting a ring takes 1 day for each 1,000 gp in its base price.  | Raison: Non indiquée, Modifié par un utilisateur dimanche 15 novembre 2015 21:29:02(UTC) You can increase your defense at the expense of your accuracy. Benefit: The DC to cast spells defensively increases by +4 for all enemies that are within your threatened area. Benefit: You receive a +2 bonus on checks made to disarm a foe. Benefit: Casting a quickened spell is a swift action. Once you have grappled a creature, maintaining the grapple is a move action. Has a familiar, special mount, or animal companion, Recruits a cohort of a different alignment. Benefit: You get a +4 dodge bonus to Armor Class against attacks of opportunity caused when you move out of or within a threatened area. When using this feat, you are staggered. See the magic item creation rules in Magic Items for more information. Benefit: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Normal: A character who is wearing armor with which he is not proficient applies its armor check penalty to attack rolls and to all skill checks that involve moving. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. It was a close-range shot. Prerequisites: Proficiency with selected weapon, Greater Weapon Focus with selected weapon, Weapon Focus with selected weapon, Weapon Specialization with selected weapon, 12th-level fighter. If the spell requires a material component that costs more than 1 gp, you must have the material component on hand to cast the spell, as normal. Mais si vous voulez rééquilibrer il faudrait aussi proposer des désavantages en plus proportionnés aux avantages supplémentaires que vous avez ajouté. C'était un tir à bout portant. A cohort can be of any race or class. You are used to throwing things you have on hand. This feat has no effect on deaf creatures. With a well-placed strike, you can bring a swift and painful end to most foes. Avantage. Undead receive a Will save to negate the effect. Maintenir un équilibre, ça, c'est difficile. Casting a standard action metamagic spell spontaneously is a full-round action, and a spell with a longer casting time takes an extra full-round action to cast. Bauvorhaben 21 Schotterwerk Nordwest Coupole d'Helfaut. Regardless of your Leadership score, you can only recruit a cohort who is two or more levels lower than yourself. Benefit: The penalty you take when using a ranged weapon while mounted is halved: –2 instead of –4 if your mount is taking a double move, and –4 instead of –8 if your mount is running. Le personnage ne provoque pas d' attaque d'opportunité lorsqu'il tire . Prerequisites: Improved Shield Bash, Shield Proficiency, Shield Slam, Two-Weapon Fighting, base attack bonus +11. "Simon, nine, lives with his father Paul, a writer, and his mother Carole, a businesswoman who spends most of her time in Australia. See the magic item creation rules in Magic Items for more information. Your attacks are capable of penetrating the defenses of some creatures. You can channel divine energy to affect outsiders that possess this subtype. You can make exceptionally deadly ranged attacks by pinpointing a foe's weak spot, at the expense of making the attack less likely to succeed. Je ne suis pas un spécialiste, mais de ce que j'ai pu comprendre, l'arbalète était décriée pour deux points : Une attaque à outrance à l’arbalète légère (For +5) avec tir rapide, outre plein de détails pratiques : pouvait restée prête à tirer pendant un temps X alors que pour l'arc difficile de le garder tendu trop longtemps, peut-on envisager la possibilité de lui donner une force de pénétration similaire à celle d'une arme à feu ? Benefits: This feat enables you to attract a loyal cohort and a number of devoted subordinates who assist you. Additional hits instead add to the duration. Par une action rapide, le personnage peut dépenser une utilisation de pouvoir mythique pour gagner un bonus supplémentaire sur ces jets égal à son . Its effects stack. Lann est l'un des compagnons de Pathfinder : Wrath of the Righteous, avec certaines des meilleures classes qu'un compagnon puisse offrir.. Lann commence son voyage en tant qu'archer zen, et voici quelques builds que nous avons mis au point pour tirer le meilleur parti de ce compagnon. The invisible attacker's bonuses do still apply for ranged attacks, however. Its effects do not stack. Simple légère : arbalete légère, d'apparat, "des dames". Prerequisites: Ride 1 rank, Mounted Combat. Afficher tous les messages de l'utilisateur . +1 à l'attaque et aux dégâts sur les cibles distantes de moins de 9 m (6 c) You can cast spells even while in a form that cannot normally cast spells. Dons : Tir à bout portant, Tir rapide, Viser, Feu nourri. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected. Some abilities are not tied to your race, class, or skill—things like particularly quick reflexes that allow you to react to danger more swiftly, the ability to craft magic items, the training to deliver powerful strikes with melee weapons, or the knack for deflecting arrows fired at you. Benefit: You get a +2 bonus on caster level checks (1d20 + caster level) made to overcome a creature's spell resistance. flèche acide et Tir à bout portant. The DC of this Fortitude save is equal to 10 + your base attack bonus. Benefit: When you channel energy, you can choose a number of targets in the area up to your Charisma modifier. Benefit: You can use your lay on hands ability two additional times per day. Tir à bout portant¶ Maintenant simplement une option de combat pour n'importe quelle classe avec au moins +1 BBA.Tir de précision le remplace comme condition préalable pour d'autres dons de tir à l'arc. Special: All characters except for druids, monks, and wizards are automatically proficient with all simple weapons. Benefit: Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select. Your attacks with the chosen weapon are more devastating than normal. Prerequisites: Improved Grapple, Improved Unarmed Strike, base attack bonus +6, Dex 13. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat. This increase to casting spells defensively only applies if you are aware of the enemy's location and are capable of taking an attack of opportunity. Benefit: To use this feat, you must make a single unarmed attack as a standard action. Benefit: Each time you take this feat, choose a number of spells that you already know equal to your Intelligence modifier. Your erratic movements make it difficult for enemies to pinpoint your location. You can only choose whether or not you are affected. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision based damage, and other damage bonuses. Benefit: You can rage for 6 additional rounds per day. If you channel positive energy and you hit an undead creature, that creature takes an amount of additional damage equal to the damage dealt by your channel positive energy ability. You can make an additional ranged attack. You can reload such weapons quickly. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat. Benefit: Whenever you score a critical hit, your opponent becomes sickened for 1 minute. Saving throws and opposed rolls are not affected, nor are spells without random variables. When you gain a new level, consult Table: Leadership to determine if you acquire more followers, some of whom may be higher level than the existing followers. Tir de LBD à bout portant par un policier : ce qu'il s'est passé le 9 janvier à Paris, en images. Benefit: As a standard action, make a single ranged attack. You can also mend a broken magic weapon, suit of armor, or shield if it is one that you could make. Selon l'auteur les jeunes générations génèrent elles-mêmes leurs formes de socialisation avec des notions communes d'humanité et d'épreuve dans ces expériences, qui malgré les dérives vers la force et la ruse permettent de cerner ... Avantage. Niveau 2 et suivants 2) Viser You are skilled at working with animals and mounts. No damage is transferred if you decide to leave the item with 1 hit point. The DC of this check can increase if the crafter is rushed or does not meet all of the prerequisites. Followers have different priorities from cohorts. Tout support .
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